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Expressions

Pattern Matching

match performs exhaustive pattern matching. All cases must be covered.

fun main() -> Int {
let value = 1;
match value {
1 => 10,
_ => 0,
}
}

Each arm body can be an expression, a return/break statement, or a block:

// Match arm body forms start here.
fun classify(value: Int) -> Int {
loop {
break match value {
0 => 0,
1 => return 10,
_ => { 20 },
};
}
}

fun main() -> Int {
return classify(0);
}

match is an expression — all arms must produce the same type:

fun main() -> Int {
let x = 1;
let label = match x {
0 => "zero",
1 => "one",
_ => "other",
};
return label.len();
}

Arms with blocks follow the same rules as function bodies: the block's tail expression (if present) is the arm's value; a block with no tail produces Unit.

enum Shape {
Circle { radius: Float },
Rectangle { width: Float, height: Float },
}

fun main() -> Int {
let shape = Shape::Circle { radius: 3.0 };
let desc: String = match shape {
Shape::Circle { radius } => {
let area = radius * radius;
(area as Int).to_string()
},
Shape::Rectangle { width, height } => "rectangle",
};
return desc.len();
}

Pattern Kinds

PatternExampleMatches
Wildcard_anything, binds nothing
Bindingnanything, binds to n
Literal0, "hi", true, Noneexact value
Enum variantDirection::Northunit variant
Enum with fieldsShape::Circle { radius }variant, binds fields
Tuple(a, b)tuple, binds elements
Guardn if n < 0binding + boolean condition

Examples

// Pattern examples start here.
enum Shape {
Circle { radius: Float },
Rectangle { width: Float, height: Float },
}

fun main() -> Int {
let shape = Shape::Rectangle { width: 4.0, height: 2.0 };
let x = -3;
let point: (Int, Int) = (0, 7);

let a = match shape {
Shape::Circle { radius } => radius as Int,
Shape::Rectangle { width, height } => width as Int,
};

let b = match x {
0 => 0,
n if n < 0 => 1,
_ => 2,
};

let c = match point {
(0, 0) => 0,
(x, 0) => x,
(0, y) => y,
(x, y) => x + y,
};

return a + b + c;
}

Control Flow

If / Else

fun main() -> Int {
let condition = false;
let other = true;
if (condition) {
return 1;
} else if (other) {
return 2;
} else {
return 3;
}
}

if is also an expression (both branches must produce the same type):

fun main() -> Int {
let x = 1;
let label = if (x > 0) { "positive" } else { "non-positive" };
return label.len();
}

Braceless bodies. A single expression may be used as the branch body without braces:

fun print_state() { }

fun main() -> Int {
let debug = true;
let flag = false;
let value_a = 10;
let value_b = 20;
if (debug) print_state();
let x = if (flag) value_a else value_b;
return x;
}

The braceless form desugars to a single-expression block. Three restrictions apply:

  1. Arm style must be consistent. Both the then and else arms must use the same style — either both braced or both braceless. Mixing is a parse error.
  2. Dangling-else is forbidden. If the outer body is braceless, the body expression must not itself be an if–else. Use braces on the outer body to resolve the ambiguity.
    fun main() -> Int {
    let a = true;
    let b = false;
    if (a) if (b) { return 1; }
    if (a) { if (b) { return 2; } else { return 3; } }
    return 4;
    }
    fun main() {
    let a = true;
    let b = false;
    if (a) if (b) { return; } else { return; }
    }
  3. No semicolon between braceless arms. Write if (c) a else b;, not if (c) a; else b; — the ; terminates the statement before the else.

While

fun main() -> Int {
mut n = 3;
mut total = 0;
while (n > 0) {
total += n;
n -= 1;
}
return total;
}

For

fun main() -> Int {
mut total = 0;
for (mut i = 0; i < 4; i += 1) {
total += i;
}
return total;
}

For-In

Availability: Array and range iteration: since v0.1.0. User-defined Iterable<T> implementations: since v0.4.0.

for-in works on any type implementing the Iterable<T> aspect. The loop variable receives type T. T[] (array) and Range (produced by .. and ..=) implement Iterable<T> by default. User-defined types can be made iterable by implementing Iterable<T>:

aspect Iterable<T> {
fun next(mut self) -> Perhaps<T>;
}

fun main() -> Int {
return 0;
}
fun main() -> Int {
let collection = [1, 2, 3];
mut total = 0;
for (let item in collection) { total += item; }
for (let i in 0..10) { total += i; }
for (let i in 0..=10) { total += i; }
return total;
}

Loop

loop creates an infinite loop. It is the only loop form that can produce a value:

fun main() -> Int {
let result = loop {
break 42;
};
return result;
}

Typing rules:

  • loop { break expr; } has type T where expr: T. All break arms must produce the same type.
  • loop { } — a loop with no reachable break — has type ! (Never). See Never Type.

Break and Continue

break exits the innermost loop. break expr exits a loop and produces expr as the loop's value.

continue skips to the next iteration of the innermost loop.

Return

fun returns_unit() {
return;
}

fun returns_value() -> Int {
return 42;
}

fun main() -> Int {
returns_unit();
return returns_value();
}